RAYMOND TEO
 THE GAME DESIGNER
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MIGHTY FINAL FIGHT MAX

1/24/2015

 
Picture
I worked on this mock up above which gave me the opportunity to pitch a new Final Fight idea to Capcom last year. Although nothing specific came out of it, it was still a very fun exercise. 

The game was supposed to feature a level selection and character customization similar to the World Tour mode in Street Fighter Alpha 3. On top of that, the combat is a mix of Super Smash Bros simple commands, with the gem mechanics from Super Gem Fighter.

Golden Axe

1/21/2015

 
Picture
A simple re-imagination of Golden Axe.

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    Beat'em Up
    Match3
    Platformer
    Roguelike
    Shooter

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