RAYMOND TEO
 THE GAME DESIGNER
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    • Bio & Skills
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Resume

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ENG
中文
PROFESSIONAL EXPERIENCE

Biz dev, Producer, Game Designer & Lead Artist
Secret Base Pte Ltd
2010 - Present

Game released :
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Role : Biz Dev & Producer
  • Sole founder of the studio.
  • Handle all aspects of start up studio development (hiring, securing funds, pitching to publishers, etc)
  • Work closely to manage a team of 2 to 3 programmers, providing guidance and mentorship to development.
  • Organize and conduct playtesting session with local school.

Role : Game Designer
  • Conceptualizing & Game design documentation.
  • Visual Prototype with mock up visual and animation.
  • System design, level design, pacing & balancing.
  • Work closely with sound designers and voice talents to set the tone and atmosphere to the games.
  • Work closely with programmers to create necessary tools. 

Role : Art Director
  • Art Direction
  • Game asset art
  • 2D animation
  • UI / UX Design
  • Cutscene & Trailer video production



Indie game developer
Rayteoactive
2008 - 2010

Game released :
  • Tobe's Vertical Adventure (XBLIG)
  • Galactic Commandos 2
Game Released (Co-developed) :
  • Galactic Commandos 1
  • Straw Hat Samurai 2
  • Flash War

Role & Responsibility :
  • Worked closely with and managing freelancers to develop flash game.
  • System design, level design, pacing & balancing.
  • Handled all artwork, ranging from art direction to character and effects animation.



Art Director
PD Design Studio
2006 - 2008

Game released :
  • Mythandria
  • CNB : Mission Nemesis

Role & Responsibility :
  • Worked closely with creative director on pitch and development for multimedia projects, including advertising games, website, poster artwork to corporate identity.
  • Manage 2-3 freelancers on projects while meeting client's deadline and requirements.
RELEVANT EXPERIENCE

Lectures & Speaking Engagement

Pecha Kucha Singapore
  • 2016 - Indie game development

Taipei Game Show
  • 2015 - The development & release of Devil's Dare, presented in Mandarin Chinese

Casual Connect Asia
  • 2015 - Insights from the Indie Trenches at GSC, Panel Discussion
  • 2014 - You were the chosen one!
  • 2012 - Creating classic platformers for a new generation
  • 2012 - Mochi Media Flash Gaming Summit, Panel Discussion

DigiPen Singapore
  • 2014 - The indie scene in Singapore
  • 2014 - Pixel Art Workshop

Singapore University of Technology and Design
  • The indie scene in Singapore
  • Singapore Indie Game Art Exhibition 2014 - Pixel Art Workshop



Lecturer (Part-time)
Nanyang Academy of Fine Arts
International School of Design & Technology
2008

Teaches illustrations to diploma students, specializing in character design.

To educate the students better, I learnt to structure my thoughts and how to break down information into digestible volume, handing down the knowledge while maintaining student's interest. This experience later proof to be valuable in game design, educating players about the rules and features in the game.



Rifleman
Singapore Armed Forces
2004 - 2006

Mandatory national service, where I received more than 2.5 years of military training, including weapons handling, outfield and urban operation. Such experience gives me insight of what characters in games are going through, as well as what it's like to fire different weapons and executing military tactics.
EDUCATION

Nanyang Academy of Fine Arts, Singapore
Diploma of Multimedia Design
2000 - 2003

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