RAYMOND TEO
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Combat Design : Learning From HK Movie Choreography

4/16/2017

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This post explores the choreography when designing crowd melee combat - close combat fights that pits the player against multiple opponents at once, be it an old school beat'em up like Streets of Rage, 3D action games like God Of War, or even open world games like Batman : Arkham Series.

In short - The art to making player feel like the badest ass of all time!
Picture
- I also accidentally made the perfect loop. YAY me! -

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