RAYMOND TEO
 THE GAME DESIGNER
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Combat Design : Basic Choreography

4/18/2017

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In this post, I will share my basic set up when designing crowd melee combat.

We will be referencing to my previous post, where we share the tips and tricks employed in early HK action movies to portray a robust and dangerous crowd fight sequence. If you haven't had the chance, I suggest you take a look first before continuing.

All good? Let's do this ;)
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- Look mom, I'm kicking ass! -

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Combat Design : Learning From HK Movie Choreography

4/16/2017

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This post explores the choreography when designing crowd melee combat - close combat fights that pits the player against multiple opponents at once, be it an old school beat'em up like Streets of Rage, 3D action games like God Of War, or even open world games like Batman : Arkham Series.

In short - The art to making player feel like the badest ass of all time!
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- I also accidentally made the perfect loop. YAY me! -

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